INTRODUCTION
If you remember when the NVIDIA released the 6600
card to the public everyone was floored by it's performance, and when I
say everyone that included the people at ATI. The closest thing
ATI had to the 6600 at that time was the X600 and that wasn't even close
so the engineer went scurrying back to the design board and almost in
record time ATI gave the press the specs on the new X700 coded on the
RV410 core.
Which brings us to the
GV-RX70P256V-SP we are looking at today is
based on 0.11 micron processing and has the standard 16x PCI-Express
interface and by all rights it should be slightly faster than a 6600
series card due to the fact that
it has six vertex rendering
pipelines along with the 8 pixel pipelines.
While the GPU is clocked at 420MHz, and its 256MB of Samsung K4J55323QF-GC20
memory runs at 864MHz stock the use of passive heatsink should keep the
memory properly cooled under most operating conditions. We did find that
the heatsink did get extremely warm to the touch after running extended
length benchmarks so it might be advisable to make sure that you are
using a case that is very well ventilated. Since the
GV-RX70P256V-SP offers full support for Direct 9.0c there is no need to worry
about the cards ability to provide the gamers
with a video card that offers great efficiency and the best picture
quality with sharp and accurate colors for the money. The GV-RX70 series board
level architecture is similar to the GV-RX80 Series, delivering a
3D Benchmark value up to 6000 and an amazing gaming performance. And for
gamers who enjoy VGA running both quiet and fast, the
GV-RX70P256V-SP won't
disappoint.
Various versions of the X700
|
Core clock (MHz) |
Pixel pipelines |
Memory clock (MHz) |
Memory bus width (bits) |
On-board memory |
Suggested
Price |
|
|
Radeon X700 |
400 |
8 |
600 |
128 |
128MB |
$149 |
|
Radeon X700 Pro |
420 |
8 |
864 |
128 |
256MB |
$199 |
|
Radeon X700 XT |
475 |
8 |
1050 |
128 |
128MB |
$199 |
|
Radeon X700 XT |
475 |
8 |
1050 |
128 |
256MB |
$249 |
SPECIFICATIONS
RADEON X700 Technology Specifications
· 4 or 8 parallel pixel pipelines
· Six programmable vertex shader pipelines
· 120 million transistors on 0.11 micron fabrication process
· 64/128-bit memory interface supporting DDR SGRAM, DDR SDRAM, GDDR3 SDRAM
· AGP 8x or PCI Express®® x16 lane native support
· Video In/Video Out board versions available
SMARTSHADER™ HD
· Support for Microsoft®4® DirectX®® 9.0 programmable vertex and pixel
shaders in hardware
· DirectX 9.0 Vertex Shaders
· Vertex programs up to 65,280 instructions with flow control
· Single cycle trigonometric operations (SIN & COS)
· Direct X 9.0 Extended Pixel Shaders
· Up to 1,536 instructions and 16 textures per rendering pass
· 2nd generation F-buffer technology accelerates multi-pass pixel shader
programs with unlimited instructions
· 32 temporary and constant registers
· Facing register for two-sided lighting
· 128-bit, 64-bit & 32-bit per pixel floating point color formats
· Multiple Render Target (MRT) support
· Complete feature set also supported in OpenGL®® via extensions
SMOOTHVISION™ HD
· 2x/4x/6x Anti-Aliasing modes
· Sparse multi-sample algorithm with gamma correction, programmable sample
patterns, and centroid sampling
· Lossless Color Compression (up to 6:1)at all resolutions, including
widescreen HDTV resolutions
· Temporal Anti-Aliasing
· 2x/4x/8x/16x Anisotropic Filtering modes
· Up to 128-tap texture filtering
· Adaptive algorithm with bilinear (performance) and trilinear (quality)
options
3Dc™
· High quality 4:1 Normal Map Compression
· Works with any two-channel data format
HYPER Z™ HD
· 3-level Hierarchical Z-Buffer with Early Z Test
· Lossless Z-Buffer Compression (up to 48:1)
· Fast Z-Buffer Clear
· Z Cache optimized for real-time shadow rendering
· Optimized for performance at high display resolutions, including
widescreen HDTV resolutions
VIDEOSHADER™ HD
· Seamless integration of pixel shaders with video in real time
· ·
FULLSTREAM™™ video de-blocking
technology for Real, DivX, and WMV9 formats
· ·
VIDEOSOAP™u™ noise removal filtering
for captured video
· MPEG1/2/4 decode and encode acceleration
· DXVA Support
· Hardware Motion Compensation, iDCT, DCT and color space conversion
· All-format DTV/HDTV decoding
· YPrPb component output for direct drive of HDTV displays
· Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal
filtering)
Display Features
· Dual integrated display controllers
· Dual integrated 10 bit per channel 400 MHz DACs Integrated
· 165 MHz TMDS transmitter (DVI 1.0 / HDMI interoperable and HDCP ready)
· Integrated TV Output support up to 1024x768 resolution
Additional Features
· Windows®4® Logo Program compliant
· ·
CATALYST™ Software Suite
2D DISPLAY MODES
Resolutions, colors and maximum refresh rates (Hz) in 256, 65K or 16.7M
colors
Monitor Resolution Hz
640x480 200
800x600 200
1024x768 200
1152x864 200
1280x1024 160
1600x1200 120
1920x1080* 16:9 120
1920x1200 100
1920x1440 90
2048x1536 85
*16:9 aspect ratio monitors are supported on 1920x1080 and 848x480 on
Windows®® XP, and Windows®® 2000. The complete list of resolutions depends
on the driver version and operating system.
MAXIMUM 3D RESOLUTIONS
65K colors 2048x1536
16.7M colors 2048x1536
NOTE: resolutions are limited by the performance of the attached monitor.
