Menu
 Home

 News
 Topics
 Content
 Reviews
 Top 10
 Topics
 Your Account
 Search
 Site Information
 Feedback
 Privacy Statement
 Search
 Your Account
 Advertising
 Advertise
 Today's Specials
 Affiliate Store
 Sponsor Page
· Sponsor Page
 Games
 Games
 Story Archive
 Stories Archive
 
Advertisement
Advertisement
 

 


 
Item: HIS IceQ X1600 Pro
Provided by:
Hightech Information System Ltd (HIS)
Reviewed by: K. Elliott
Date: 2/27/06

ATI has really been taking it on the nose lately with late release of their Cross-fire platform and the mixed results that is has received from the various sites that have reviewed it.  The one thing ATI has tried to do with some success is to make inroads into mid-priced range of video cards, we have seen cards like the X800GTO do quite well when compared to other card of similar speed offered by NVIDIA.

One thing that has also hurt the X1XXX series of cards is misinformation, for example the ATI X1600 was first introduced by ATI on October 5th, but it was never actually made available till the first part of November.  Now that they have reached the hands of the gamers results have been rather good with the X1600 Pro holding its own against the NVIDIA 6800GT.

While the X1600 may never be the ultimate gaming card it does offer the average gamer a very low cost means to play the majority of the games available today, albeit at reduced settings along with the one feature that NVIDIA can't offer and that is stellar playback of video.  That is made possible thanks to the Avivo decoding technology, which just so happens to feature H.264 support a very handy codec that allows to watch HD video on your PC.

The card we are reviewing today is from our friends at HIS or their official name Hightech Information System Ltd it's their Iceq IceQ X1600 Pro. So come on along as we take a look this card and see how well it performs.

 

  • RV530 90nm process
  • Vertex and Pixel Shader 3.0
  • 10bit Native Display Quality
  • Dynamic Flow Control
  • 128-bit FP32 Processing
  • 1024 instruction slots Shaders
  • 128-way Ultra-threaded dispatch processor
  • 256-bit Ring Bus
  • High Dymanic Range rendering
  • All stage Trilinear (16X) Anisotropic Filtering
  • Full (HQ) Anisotropic Filtering
  • 12X Temporal Max. MSAA
  • 6X Adaptive AA
  • Parallax Occlusion Mapping
  • 12-tap error-free Dynamic Soft Shadows
  • RMX/RMC
  • H.264 Accelerated
  • DL-DVI
  • CrossFire support
  • DirectX® 9 and OpenGL® supported

 



 

Advertisement
 
Advertisement

 

 

All photos and content is copywrited to HTR INC., 2006